How to solve Sand Loop level 87? Get instant solution for Sand Loop 87 with our step by step solution & video walkthrough. Sand Loop 87 tips and guide.
Experience the puzzle challenge firsthand



Welcome to the guide for Sand Loop Level 87. This stage represents a significant jump in difficulty, acting as a gatekeeper for the mid-game logic puzzles. You aren't just filling a simple template here; you are constructing the "Moonlight Train" scene, a complex pixel-art composition that tests your ability to manage resources under extreme constraints.
The primary difficulty of Level 87 lies in the discrepancy between the canvas and the supply tray. While the painting surface—featuring a night sky, a reflective body of water, and a vintage train—appears spacious, your supply tray is clogged with massive Ice Blocks. These blocks, specifically the high-count variants (25, 15, and 35 HP), act as space hogs that limit your conveyor belt capacity to a dangerously low level.
Technically, this is a "Key Unlocking" scenario. You cannot access the primary colors for the train (Purple) and the sky (Dark Blue) until you clear a path to the Red Key. This turns the level into a race against grid lock. If you prioritize the wrong colors, you will fill your conveyor belt with unusable paint, leading to a deadlock where no moves are possible. Success requires a strict adherence to the "Bottom-Up" filling order and aggressive management of the ice wall on the right side of the tray.
The defining feature of this level is the cluster of Ice Blocks on the right side of the tray. Unlike standard levels where ice is scattered, Level 87 concentrates it into a "fortress." A massive 35-count Ice Block guards the critical Red Key, supported by 25 and 15-count blockers. This configuration forces you to play defensively; you must constantly cycle "safe" colors to chip away at the ice without clogging your limited 5-slot conveyor belt.
The visual target is deceptive. The train itself requires a "fill-in-the-blank" approach where the Purple body must be painted without obscuring the Yellow windows. This requires interrupting your flow of Purple cups with precise insertions of Yellow cups. Furthermore, the reflection in the water (bottom half) mirrors the sky, meaning you cannot simply rush the bottom section; you must match the Cyan and White placement to the top Dark Blue section to pass the similarity check.
At the start, you are effectively resource-starved. The colors you need most (Dark Blue for the sky, Purple for the train) are buried behind the ice. This creates a high-pressure start where you are forced to use Cyan and White—colors for the background and clouds—just to break the ice. This indirect path is where most players fail, as they run out of conveyor space while waiting for the high-value colors to unlock.
The canvas is divided horizontally. The top 50% is the Dark Blue sky, and the bottom 50% is the Cyan water. The danger lies in the thin train tracks separating them. It is dangerously easy to accidentally pour Dark Blue into the Cyan zone or vice versa if you are rushing. The game's color matching logic is strict here; a single pixel of Dark Blue in the Cyan water can result in a failed accuracy rating, requiring you to restart the level.
To conquer the Moonlight Train challenge, you need to move beyond random clicking and execute a calculated strategy. Your goal is not just to paint, but to manage the "economy" of your conveyor belt slots.
This is your number one priority. The Red Key is the bottleneck for the entire level. It is locked behind the 35-count Ice Block on the right. Until you retrieve this key, the center lock remains closed, and the Purple cups (essential for the train) remain inaccessible. Do not focus on the sky or the train details until the key is in your possession.
Never let your conveyor belt reach maximum capacity (5/5 slots) unless you have an immediate move ready. If the belt is full and you unlock the Red Key, the resulting flood of new Blue and Purple cups can get stuck behind existing cups, causing a deadlock. You must always maintain at least 1 to 2 empty slots to allow for the rotation of cups.
Before you can detail the train or the moon, you must fill the large monochromatic areas. Your objective is to fill the bottom Cyan area and the top Dark Blue area to roughly 80% completion. This clears the tray of the basic "filler" cups, making room for the detailed work required for the train windows and the moon.
The train has 3-4 distinct Yellow windows. Your objective is to paint these Yellow spots without spilling over into the Purple train body. This requires you to stop sending Purple cups, queue up Yellow cups, paint the windows, and then immediately switch back to Purple. A failure to toggle these colors quickly will result in a "merged" color mess that fails the level validation.
The final 10% of the level is the most dangerous. You must place the Yellow Moon in the top left corner and ensure the White clouds in the sky match the White reflections in the water. A common failure point is running out of White paint for the bottom reflections because it was all used up in the top sky clouds.
This section provides the exact rhythm and sequence needed to beat Level 87. Follow these steps in order, and do not skip ahead.
The level begins with a grid full of Ice and a full tray of cups. Do not touch the Dark Blue or Purple cups yet, as they are likely inaccessible or blocked by the Ice Wall.
Once the initial layer of ice is cracked, you will see a flood of White and Cyan cups. This is the "Grind" phase.
This is the critical turning point of the level. The Red Key is about to be exposed.
Now that Purple is available, the real challenge begins. You have a train body to paint, but you have windows to preserve.
With the train complete, you are in the cleanup phase.
Understanding the logic of the filling order is what separates a lucky win from a consistent strategy. In Level 87, you cannot follow a linear "left-to-right" path.
Cyan is your "utility color." It occupies the largest area (the water) and, crucially, the Cyan cups in the tray are positioned to strike the Ice Blocks. By prioritizing Cyan, you are simultaneously clearing 40% of the canvas and breaking the obstacles that hide the Red Key. If you start with Dark Blue, you will likely get blocked by the ice and clog your conveyor with unused paint.
Purple is the highest-value color in this level because it defines the main subject (the train). The game intentionally locks Purple behind the Red Key to force you to prove your grid management skills first. You must not attempt to force Purple into the conveyor until the Key unlocks that section of the tray. Attempting to "save space" for Purple early is a mistake; that space is better used for cycling ice-breaking colors.
Yellow paint is scarce in Level 87. It is used for the windows (small dots) and the Moon (large circle). You must treat Yellow as a "precision tool." Do not waste Yellow cups on large areas. Queue them only when the nozzle is directly hovering over a window or the moon slot. If you queue Yellow too early, it might arrive on the belt when you are painting the Purple train body, causing you to accidentally paint the train yellow.
There is a temptation to paint all the White elements at once. However, you should prioritize the Sky Clouds first. Why? Because the water reflections are dependent on where the clouds are. If you paint the reflections first, you might misalign them with the clouds you paint later. Always paint the "source" (the sky) before the "reflection" (the water).
Dark Blue fills the sky, but it borders the Cyan water dangerously. By leaving Dark Blue until the end (after the Cyan water is 100% done), you eliminate the risk of "bleeding" Dark Blue into the water section. The only exception is if you need Dark Blue cups to break a specific Ice Block, but generally, keeping Dark Blue queued late is safer for maintaining accuracy.
Even with a strategy, small errors can compound into a loss. Here are the pro-tips to keep your run smooth.
The most common reason for failing Level 87 is a "Conveyor Deadlock." This happens when you have 5 cups queued, but the next cup you need is buried behind them, or the lock opens and new cups have nowhere to spawn.
The Fix: Always keep 1 slot empty. Only queue a new cup when the painter is 50% done with the current pour. This creates a "breathing rhythm" for your board and prevents gridlock.
The train tracks are a thin purple line separating the Blue Sky and Cyan Water. It is very easy to accidentally drop a Dark Blue cup into the Cyan zone right next to the tracks.
The Fix: When filling the sky, stop pouring when you are 5 pixels away from the track line. Then, zoom in (if possible/using visual focus) and place single drops carefully, or switch to a smaller cup size if available (mechanic dependent), to finish the border without bleeding.
Many players focus solely on the 35-count block guarding the key. However, the 25-count block in the center is equally dangerous. If you ignore it, it will eventually block the flow of cups from the left side of the tray to the right, choking your supply of White paint.
The Fix: Alternate your ice-breaking hits. One hit on the 35-block (Right), one hit on the 25-block (Center). Keep their HP levels balanced so they break at roughly the same time, clearing the entire tray floor.
The Moon is located at the very top left. Players often waste their Yellow cups on the train windows early on, only to realize they have no Yellow left for the Moon when they reach the top left corner.
The Fix: Count your Yellow cups. If you have 6 Yellow cups total, save 2 of them strictly for the Moon. Do not use them for windows, even if it makes the train painting slightly slower.
If you find yourself staring at the tray for more than 5 seconds without making a move, you have lost the rhythm.
The Fix: Look for the color with the most cups currently available (usually Cyan or White). Pour that color immediately, even if it doesn't feel like the "most important" color. Clearing visual clutter on the tray helps you see the available moves for the key colors.
If you are still struggling to clear the level, or if you are aiming for a 3-star speed run, these advanced strategies will help.
If your conveyor is full and you cannot make a move because the colors you need are blocked by the wrong colors:
The Emergency Dump: You have no choice but to waste paint. Look for a large, already-filled area (like the Cyan water). Even if it's 99% full, you can "overfill" it slightly to dispose of unwanted cups and clear space on the belt. It is better to waste 5% of a cup than to restart the whole level.
For a fast time, you cannot afford to wait for the slow "chip away" process.
The Chain Reaction: Try to queue cups so that the final drop of the current cup breaks the ice, which immediately places the next needed color (like the Red Key) onto the belt. This requires predicting exactly how many hits a block has left. If a block says "5", count your next 5 moves mentally to break it instantly.
Speed running requires you to think 3 steps ahead.
The Sandwich Preview: While your painter is currently working on the Purple train body, visually locate the next window. Have the Yellow cup already queued and ready on the belt *before* the painter even reaches the window. As soon as the purple fill crosses the window's border, tap the Yellow cup. This minimizes the pause between colors.
This is a technical trick. The game processes physics while you are in menus.
The Strategy: If you see a massive flood of cups coming (e.g., right after unlocking the Red Key), pause the game immediately. Scan the board, identify exactly which 3 cups you need, and unpause just long enough to drag them to the queue. This prevents the "wrong" cups from auto-filling your limited slots.
Don't let a speed run ruin your accuracy.
The 3-Second Check: Before you hit "Finish" or let the timer run out, spend 3 seconds scanning the borders. Check the top-left Moon, the bottom-right water corner, and the train tracks. 90% of failures in Level 87 happen because the player missed a single unpixelated corner in the bottom right while rushing to finish the sky.